Reviewed · GHOST TOURS
New Orleans Premier Ghost, Voodoo and Vampire Walking Tour
New Orleans gets stranger after sunset. This 1-hour-45-minute walking tour takes you through the French Quarter with stories of ghosts, voodoo, vampires, witchcraft, yellow fever, and some truly grim chapters of the city’s past. I like the way it links spooky legends to real places, including the LaLaurie Mansion, Jackson Square, the Pharmacy Museum, and Lafitte’s Blacksmith Shop Bar. I also like the guides’ range: Spooky Rob, Lisa, Logan, Tony, Juju, Catie, William, Mac, and others are praised for strong storytelling, humor, and local detail.
The main drawback is that this is still a street tour. You may not enter most of the buildings, and uneven sidewalks, traffic, parades, and bar noise can make it hard to hear. The stories may also feel too tame if you want a very theatrical adult fright night. Still, at $27.99 per person, it offers a useful and entertaining introduction to New Orleans after dark.
In This Review
- Five things to know before you book
- Starting at Exchange Place in the French Quarter
- Why this tour works better than a simple ghost story walk
- French Quarter stories: the opening half-hour
- The New Orleans Pharmacy Museum and old medical fears
- Jackson Square and the Casket Girls legend
- LaLaurie Mansion and the city’s darkest story
- Lafitte’s Blacksmith Shop Bar and a midway pause
- Voodoo Authentica and living local tradition
- Group size, sound, and the real walking conditions
- Is $27.99 a fair price?
- Who should book this evening walk?
- Should you book the New Orleans Premier Ghost, Voodoo and Vampire Walking Tour?
- FAQ
- Where does the tour begin?
- How early should I arrive?
- How long does the tour last?
- What language is the tour offered in?
- Is admission to the New Orleans Pharmacy Museum included?
- Can children join the tour?
- Is the tour wheelchair accessible?
- Does the tour operate in bad weather?
- What is the cancellation policy?
Five things to know before you book

- The stories are tied to real French Quarter locations, not told as a detached lecture.
- Spooky Rob, Lisa, Logan, and other guides receive especially strong praise for humor, history, and audience engagement.
- You will walk on uneven streets and sidewalks, so comfortable shoes and careful footing matter.
- The Pharmacy Museum stop is outside unless you pay separately to enter, and most other stops are exterior visits.
- Groups can reach 28 people, though bookings are often limited to 10 and larger parties may be split.
- Children are allowed, but the operator does not recommend the tour for under-12s because of gruesome material.
Starting at Exchange Place in the French Quarter
The tour begins at the Witches Brew Gallery, 311 Exchange Place, directly across from the Pelican Club Restaurant. This is a practical meeting point in the French Quarter, and you should arrive about 30 minutes before departure. That extra time is useful in New Orleans, where parade routes, crowds, traffic, and one-way streets can turn a simple walk into a small expedition.
Bring your mobile ticket and wear shoes made for walking, not just for looking good in vacation photos. The pace is generally described as leisurely, but the route includes repeated stops, street crossings, and uneven pavement. New Orleans sidewalks can be cracked, tilted, or crowded, and the group may need to pause while the guide finds a safe place to speak.
The tour is offered in English. It operates in all weather conditions except for serious hazards such as flooding, tropical storms, hurricanes, fires, or cloud-to-ground lightning in the French Quarter. Rain alone does not normally cancel the outing, so check the forecast and dress for the conditions.
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Why this tour works better than a simple ghost story walk

The best part of this experience is the link between story and setting. Instead of hearing a list of supernatural claims in a dark room, you move through streets where the tales are attached to buildings, courtyards, bars, and public squares.
That setting gives the stories more weight. You may be looking at a grand old façade while hearing about violence behind its doors, or passing an ordinary-looking building while learning how it became part of New Orleans vampire lore. The effect depends heavily on your guide, and the strongest guides appear to combine facts, folklore, humor, and occasional embellishment with care.
Spooky Rob is praised for making stories memorable and for keeping people engaged even when a parade was passing nearby. Lisa is a good choice for anyone who prefers documented history with a few eerie additions. Logan brings charisma and dad jokes, while Juju has a knack for handling questions and keeping family groups interested. Catie is praised for a calm pace, and William for waiting for slower walkers and answering questions.
You should keep expectations sensible. This is not a haunted-house attraction with actors jumping from doorways. The fear comes from the setting, the guide’s delivery, and the unsettling details of real events.
French Quarter stories: the opening half-hour

The opening portion covers the French Quarter and establishes the themes of the evening: voodoo, witchcraft, ghosts, vampires, and the city’s rougher past. This is less a single stop than a moving introduction, with the guide pointing out places that are easy to overlook in daylight.
I like this format because the French Quarter can seem decorative at first glance. Its iron balconies, old plaster walls, courtyards, and narrow streets are attractive, but a good guide helps you see the less polished side of the district. The tour uses its architecture and streets as a backdrop for stories of illness, violence, superstition, and survival.
You will also hear about the Casket Girls, young women associated with the early settlement of New Orleans who became part of local vampire lore. The story has all the ingredients of classic New Orleans folklore: mysterious arrivals, small coffin-like trunks, and suspicion about what may have been carried inside them. The guide’s job is to explain where legend ends and historical record becomes less certain.
This first 30 minutes is likely the most useful section for people who want general French Quarter orientation along with ghost stories. It also helps you notice buildings and details you might otherwise pass without a second look.
The New Orleans Pharmacy Museum and old medical fears

The Pharmacy Museum is scheduled for about 15 minutes. It was once the apothecary shop opened in 1816 by Louis Dufilho, America’s first licensed pharmacist. Today, it displays medical objects and practices from the past.
The stop is valuable because it adds a factual, bodily kind of horror to the supernatural material. Bloodletting, leeches, and questionable nineteenth-century treatments can sound as grim as any ghost tale. You do not need to believe in spirits to find old medical practice disturbing.
Admission is not included, so treat this as a nearby point of interest rather than a guaranteed interior museum visit. The tour may discuss the site from outside, while entry requires a separate ticket. This is one reason to think of the price as payment for the guide and the walking route, not as an admission package.
If you have a strong interest in medical history, you may wish to return to the Pharmacy Museum separately when you can spend more time inside. On the tour, the stop is brief and serves the larger story of disease, treatment, and fear in old New Orleans.
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Jackson Square and the Casket Girls legend

Jackson Square provides a change of mood. This beautiful public space is the heart of the French Quarter, and its open layout gives the group room to gather while the guide explains another piece of local lore.
The square is especially effective after the tighter streets and darker stories earlier in the walk. Its beauty can make the tales feel more surprising. New Orleans often places elegance and menace close together, and this stop uses that contrast well.
Here, or nearby in the route, you will hear more about the Casket Girls and the claim that they were among the first North American vampires. Take this as folklore rather than settled history. The pleasure is in understanding how stories grow around real arrivals, old buildings, religious fears, and the unknown.
The stop lasts about 15 minutes. It is free, but the group may be affected by street performers, public activity, or passing foot traffic. That is part of the setting, but it can also make hearing difficult for anyone with hearing loss.
LaLaurie Mansion and the city’s darkest story

The LaLaurie Mansion is one of the tour’s major story locations and the listed ending point at 1140 Royal Street. The tale centers on Madame Delphine LaLaurie and the horrifying abuse of enslaved people associated with the house.
This is where the tour’s historical side matters most. The material is not simply a ghost story about a spooky old home. It involves slavery, cruelty, social status, and the way sensational stories can obscure the suffering of real people. A responsible guide should keep the human reality in view while explaining the later hauntings and legends.
The mansion is a private residence, so you should expect to view it from the street rather than go inside. That may disappoint anyone hoping to explore an abandoned building, but it also means the tour can discuss how the site entered New Orleans popular culture without pretending that a private home is a public attraction.
The exact ending can vary by guide, so ask for directions before you separate from the group. If your evening plans depend on finishing at Royal Street, allow a little flexibility.
Lafitte’s Blacksmith Shop Bar and a midway pause

Lafitte’s Blacksmith Shop Bar is one of the oldest structures in New Orleans and is associated with the privateer Jean Lafitte. The building is also considered one of the French Quarter’s most haunted locations.
This stop brings the tour into a working bar rather than another silent façade. The visit is listed as free, and some outings include a short bar stop even though this is not an adult-only tour. Drinks and snacks are not included, but you can buy them separately.
That distinction matters. You are not paying for a drink, and you should not assume you will have time for a full break or a seat. The stop is part of the storytelling route. Still, a midway pause can help after a lot of walking, especially in hot, cold, or damp weather.
The bar may also add noise and movement. If you have trouble hearing, stay close to the guide and ask for a position where you can see the speaker clearly.
Voodoo Authentica and living local tradition

Voodoo Authentica on Dumaine Street is another point of interest. Since the 1990s, it has made handmade voodoo dolls, gris-gris bags, and related items.
This stop helps distinguish voodoo as a living cultural practice from the sensational version often sold in horror stories. New Orleans voodoo has been simplified and distorted for popular entertainment, so listen for the guide’s context. The strongest version of this tour should treat the subject with more care than a string of cheap curses and spooky props.
The stop is not presented as a formal workshop or included shopping visit. You are being pointed toward a notable location as part of the route. If you want to browse, plan another visit when you are not keeping pace with a group.
Group size, sound, and the real walking conditions
The operator says bookings are limited to 10 people, but groups of 11 or more may be split. The maximum listed capacity is 28. That range makes a difference. A small group lets you hear more easily and ask questions, while a group near the maximum can feel crowded on narrow sidewalks.
Street sound is the main practical issue. New Orleans evenings can include music, traffic, bar noise, and parades. Guides cannot use amplification under city rules, and electronic listening devices are not considered effective in the French Quarter because of signal problems. Guides such as Spooky Rob have managed to keep people engaged in noisy conditions, but no guide can make a loud street completely quiet.
Mobility requires planning. The tour is described as wheelchair accessible, and guides may assist when the route gets difficult. At the same time, the historic French Quarter has uneven terrain that can challenge anyone using a wheelchair or dealing with balance, knee, or hearing problems. Contact the operator before booking if you need specific support.
Service animals are allowed, and the tour is near public transportation. Most people can participate, but remember that this is a walking experience, not a vehicle-based sightseeing tour.
Is $27.99 a fair price?
At $27.99, the tour is reasonably priced for a guided evening walk lasting nearly two hours. You are paying for a local guide, a planned route, storytelling, and the ease of moving through the French Quarter without having to research every haunted address yourself.
The value is strongest when your guide is engaging. The best accounts praise Rob, Lisa, Logan, Tony, Juju, Catie, William, Mac, Graham, Scott, and others for humor, clear explanations, history, and the ability to answer questions. That range also means the exact tone can vary from one departure to another.
The value is weaker if you expect many interior visits, a frightening theatrical show, or a drink included in the fee. The Pharmacy Museum admission costs extra, and most locations are viewed from the street. You may also feel the price is high if the guide tells too few stories or the group is distracted by noise or intoxication.
I see it as a good first-night activity in New Orleans, especially if you want an introduction to the French Quarter before exploring on your own. It can also work well for families with older children and teenagers, provided they can handle gruesome material.
Who should book this evening walk?
I would recommend it to you if you enjoy:
- Ghost stories tied to actual buildings
- Local history presented with humor
- Voodoo and vampire folklore
- A relaxed walking pace
- French Quarter orientation after dark
- Guides who answer questions and adjust their style for families
I would be more cautious if you dislike walking on rough pavement, have difficulty hearing in street noise, or want to enter every major site. You should also avoid bringing children under 12, since the operator does not recommend the tour for that age group.
Book ahead rather than hoping to find a spot that night. Capacity is regulated, and the tour is often reserved about 15 days in advance. Free cancellation is available up to 24 hours before the start time. Within 24 hours, changes and refunds are not accepted.
Should you book the New Orleans Premier Ghost, Voodoo and Vampire Walking Tour?
Yes, if you want a well-priced introduction to the eerie side of New Orleans and prefer stories connected to real places. The strongest guides make the evening funny, factual, and atmospheric without relying only on cheap scares.
Go in ready for an outdoor history walk, not a haunted attraction. Wear comfortable shoes, arrive 30 minutes early, bring a little cash for optional purchases, stay close enough to hear the guide, and watch every uneven patch of pavement. If you accept those conditions, this tour gives you a memorable way to see the French Quarter after dark.
FAQ
Where does the tour begin?
The tour begins at the Witches Brew Gallery, 311 Exchange Place, New Orleans, Louisiana 70130, directly across from the Pelican Club Restaurant.
How early should I arrive?
You should arrive 30 minutes before the scheduled departure time.
How long does the tour last?
The walking tour lasts approximately 1 hour and 45 minutes.
What language is the tour offered in?
The tour is offered in English.
Is admission to the New Orleans Pharmacy Museum included?
No. Admission to the Pharmacy Museum is not included in the tour price.
Can children join the tour?
Children are allowed, but the operator does not recommend the evening ghost tour for children under 12 because it contains gruesome content.
Is the tour wheelchair accessible?
The tour is described as wheelchair accessible, but uneven streets and sidewalks in the historic French Quarter can be difficult. The operator does its best to assist people with mobility needs.
Does the tour operate in bad weather?
The tour operates in rain, cold, snow, sleet, and other ordinary inclement weather. It may be canceled for flooding, tropical storms, hurricanes, fires, or cloud-to-ground lightning in the French Quarter.
What is the cancellation policy?
You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made within 24 hours are not accepted and are not refunded.
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