Reviewed · GHOST TOURS
Spooky Savannah Haunted Pub Crawl
Savannah gets stranger after dark. This 1 hour 45 minute to 2 hour walk mixes ghost tales, old squares, and four historic pubs, giving you a social night out rather than a quiet cemetery tour. I especially like the chance to carry an unfinished drink to the next stop and the way guides such as Penny Dreadful, Hoodoo Joe, Hot Rod Rick, and Madame Redrum add their own humor and storytelling style.
The main caution is simple: this is a pub crawl first and a ghost tour second. You may hear several spooky stories, but the experience depends heavily on your guide, the size of the group, the weather, and how crowded the bars are. Drinks cost extra, and you will spend much of the evening outdoors.
In This Review
- Key points at a glance
- Starting at 17Hundred90 at 7:30 p.m.
- Colonial Park Cemetery and Savannah’s uneasy past
- Wright Square, the old hanging square
- City Market, River Street, and a changing route
- Four pubs, one drink at a time
- The guide matters more than the route
- Is $33 a fair price?
- Best nights, weather, and walking comfort
- Who will enjoy this pub crawl?
- Booking advice and cancellation details
- Should you book Spooky Savannah Haunted Pub Crawl?
- FAQ
- How long does the Spooky Savannah Haunted Pub Crawl last?
- What time and where does the tour begin?
- Are drinks included in the $33 price?
- Is the tour suitable for anyone under 21?
- Where does the tour end?
- Can I cancel for a full refund?
Key points at a glance

- Four haunted pubs in one evening: You stop for drinks at several old Savannah bars, then may take your beverage along as the group walks.
- Colonial Park Cemetery sets the mood: The route includes one of Savannah’s oldest and most atmospheric burial grounds, linked to Revolutionary War soldiers and Yellow Fever victims.
- Guide quality shapes the night: Penny Dreadful, Hoodoo Joe, Hot Rod Rick, Madame Redrum, Abbie Normal, and others have earned praise for humor, facts, and lively delivery.
- Expect a social group walk: The maximum is 30 people, so the night can feel friendly and energetic, or crowded and harder to hear.
- Choose your date carefully: Thursdays may offer easier bar access than weekends, while Halloween and St. Patrick’s Day can bring major crowds.
- Good value at $33: The fee covers the guide and haunted pub crawl, but not drinks, food, tips, or any extra bar purchases.
Starting at 17Hundred90 at 7:30 p.m.

The evening begins at 17Hundred90 Inn and Restaurant, at 307 East President Street. That starting point is useful because it immediately places you in Savannah’s old Colonial district, where the streets, squares, and buildings provide the backdrop for the first stories.
The inn itself is known for its haunted reputation, and the pub crawl uses that atmosphere well. You are not simply meeting at a generic street corner and walking toward old buildings. The night begins at a historic tavern, with the promise of food and drinks before the group sets off.
Arrive ready to walk and ready to buy your first drink if you want one. The $33 price covers the guide and the crawl, but drinks at the bars are separate. This matters because the total cost can rise quickly if you order at every stop.
The starting time also works well for a Savannah evening. At 7:30 p.m., you get some early nighttime atmosphere without committing to a late-night event. Some groups continue socializing after the official tour, and one evening reportedly grew into extra bar stops and karaoke, but that is not part of the guaranteed schedule.
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Colonial Park Cemetery and Savannah’s uneasy past

Colonial Park Cemetery is listed as a 15-minute stop and is free to enter. It is one of the most important places on the route because the stories here connect personal ghost lore with major events in Savannah’s past.
The cemetery is described as the oldest municipal cemetery in the United States. Its associations include Revolutionary War soldiers and victims of Yellow Fever. Those subjects give the guide plenty to work with, from wartime deaths to the harsh realities of disease in an early Southern city.
This is also a good setting for a ghost story because the location does much of the work. You have old graves, mature trees, narrow paths, and the knowledge that the cemetery sits in the middle of a living city. The mood can be more effective than a story told inside a noisy bar.
Still, do not expect a long cemetery lecture. Fifteen minutes is enough for an introduction and a few tales, not a full study of the cemetery. The guide may keep the pace moving toward the next pub, which is part of the design of this experience.
The stated ending is also near Colonial Park Cemetery, even though the route begins at 17Hundred90. The exact end may sometimes be at or near Chippewa Square. Pay attention to the guide’s instructions during the evening, especially if your group plans to return to a hotel or restaurant afterward.
Wright Square, the old hanging square
Wright Square adds a darker note to the route. Known in the tour description as the old hanging square, it gives the guide a place to discuss executions, crime, punishment, and the less polished side of Savannah’s past.
Savannah’s squares are often presented as peaceful green spaces, but Wright Square reminds you that these public places once served practical and sometimes grim purposes. That contrast is one of the better reasons to take a walking tour at night. A familiar place can feel different once you know what happened there.
The stop also helps break up the drinking. You move from a cemetery to a historic square, hear the story, then continue toward another bar. This rhythm gives the evening variety, though it also means the experience is not built around sitting down for long, detailed presentations.
The quality of this section depends on delivery. Strong guides turn a hanging square into a memorable story about Savannah’s past. A weaker guide may point out a building or square and offer only a brief explanation. The most praised guides, including Penny Dreadful and Hoodoo Joe, appear to make these transitions work by adding humor, local detail, and personal interaction.
City Market, River Street, and a changing route

The route also passes through the heart of Savannah’s City Market and reaches an area just above River Street. These are not given as fixed, fully detailed stops, so you should expect the route to shift depending on the night, the bar situation, and the guide.
City Market gives the crawl a livelier setting. After the quieter cemetery and square, you move into an area with restaurants, bars, and evening activity. That makes it a natural place for a pub crawl, but it can also bring noise and crowds.
The River Street portion adds another change of setting. The description says just above River Street rather than naming a specific attraction, so the value here is the walk itself and the stories told along the way. You get a broader look at Savannah’s historic core rather than staying in one small block.
This flexible route has advantages. A guide can choose a better bar, avoid an impossible crowd, or add a favorite stop. But it also means you should not treat the listed locations as a rigid sightseeing schedule. The four pub visits and general historic-district route are the reliable framework, while the exact order and ending can vary.
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Four pubs, one drink at a time

The central appeal is the combination of haunted history and bar hopping. You visit several historic pubs, learn something about each place, and buy a drink if you wish. If you have not finished, you may take the drink to go while walking to the next location.
That small detail makes the crawl more relaxed. You do not have to rush through a drink simply because the group is ready to leave. It also suits Savannah’s open-container rules as applied to the tour route, though you should follow the guide’s instructions and local rules.
The bars are described in the feedback as a mix of lively pubs and dive bars. The 17Hundred90 is a key stop, in part because it is one of Savannah’s best-known haunted taverns. One guide also directed part of a group toward a secret speakeasy below a bar, but that kind of extra discovery should be treated as guide-dependent rather than guaranteed.
Crowds can affect this part of the night. At one bar, a large group had to wait for drinks, and Halloween and St. Patrick’s Day made it harder to hear and keep everyone together. If you dislike standing in line or ordering in busy rooms, choose a quieter weekday if your schedule allows.
The pub stops are not designed for a full meal. You might be able to eat at a venue, but the experience includes neither food nor drinks. If dinner matters, eat before meeting or confirm your plans at the first stop.
The guide matters more than the route
The strongest feature of this crawl is the guide. The most successful guides combine Savannah history, ghost lore, jokes, and conversation instead of reciting facts without pause.
Penny Dreadful receives especially warm praise for clear communication, animated storytelling, and practical local suggestions. She has been praised for offering restaurant and activity recommendations, explaining the history behind bar stops, and helping first-time visitors feel comfortable in the group.
Hoodoo Joe is described as passionate, funny, and strong at group interaction. His style appears to suit people who want stories with a conversational tone rather than a formal lecture. Hot Rod Rick is praised for good stories, humor, and a fun delivery, while Madame Redrum is noted for her personality and command of Savannah legends.
Other guides named in the feedback include Abbie Normal, Esmerelda, and Lazarus. That variety is worth keeping in mind. You are booking the general experience, not necessarily one particular performer, so the tone can change from night to night.
The downside is clear from the lower scores. Some nights have produced too little ghost storytelling, too much standing around, or stories that felt too long compared with the short bar visits. One serious complaint involved a guide whose performance was considered unacceptable, and the company said that guide was removed from pub-crawl duties.
That range does not make the tour a bad choice, but it does make expectations important. If you want a polished, fact-heavy ghost presentation with a set script, choose a traditional ghost walk instead. If you want a guide who can entertain a group while moving between bars, this format is a better match.
Is $33 a fair price?
At $33 per person, the tour is reasonably priced for a guided evening walk lasting close to two hours. You are paying for a local guide, the storytelling, the route planning, and access to a built-in social evening.
You are not paying for drinks. That distinction is important. If you buy one drink at each of four pubs, your actual spending may be much higher than the advertised price. A few people praised the drink prices at the stops, but you should still budget separately for beverages.
The value is strongest if you would otherwise pay for both a ghost tour and a casual night of bar hopping. The crawl combines those activities into one plan and adds local stories along the way. It is less attractive if you do not drink, dislike bar environments, or want long historical explanations.
The maximum group size is 30. A smaller group can feel more personal and easier to hear, while a full group may create delays at the bars and make it harder to keep everyone together. The most enjoyable evenings appear to be the ones where the guide keeps the group moving and makes room for conversation.
Best nights, weather, and walking comfort
The tour begins at 7:30 p.m. and runs outdoors between pubs. Savannah can be warm, cold, rainy, or humid depending on the season, so dress for an evening outside rather than assuming the bars will shelter you the whole time.
The experience requires good weather. If poor weather cancels the tour, you are offered another date or a full refund. The company operates in rain, snow, or shine according to its stated policy, but weather-related cancellation remains possible.
Wear comfortable shoes. The route covers Savannah’s historic district on foot, and one person described it as a lot of walking. The tour is not recommended for people with mobility issues, although most participants can take part and service animals are allowed.
A Thursday may be a smart choice. One particularly positive experience came from a Thursday night when the bars were less crowded than on weekend nights. Halloween and St. Patrick’s Day offer extra energy and festive atmosphere, but they also make it harder to hear stories and move as a group.
The experience is for adults age 21 and older. Bring valid identification for the bars, and keep track of it. One group had to recover an ID left at one of the pubs, though the company helped locate it.
Who will enjoy this pub crawl?
I would recommend this for couples looking for a playful date night, friends who want a guided evening out, and first-time visitors who enjoy mixing local history with drinks. It is also a good choice if one person in your group wants ghost stories while another mainly wants a pub crawl.
You will probably enjoy it if you like:
- Informal storytelling with jokes and conversation
- Walking through old streets after dark
- Trying different bars instead of staying in one place
- Meeting other people in a social group
- Hearing local legends without expecting a museum-style lecture
I would choose another tour if you want serious historical depth, a tightly scripted ghost presentation, or minimal time in bars. Wine drinkers may also find the route less suitable, since the stops are described as pubs, taverns, dive bars, and other drinking spots rather than wine-focused venues.
Booking advice and cancellation details
The experience is often booked about 15 days ahead, so reserve earlier for October, Halloween, holiday periods, and popular weekends. Confirmation arrives at booking, and mobile tickets make the meeting details easy to keep on your phone.
You can cancel for a full refund at least 24 hours before the 7:30 p.m. start time. Cancellations or changes inside that window are not refunded, unless the operator cancels because of poor weather.
Check the meeting address before setting out. The tour starts at 17Hundred90 Inn and Restaurant, 307 East President Street, and usually finishes near Colonial Park Cemetery, with Chippewa Square sometimes used as the ending area. Those are different parts of the historic district, so plan your ride or walk home from the actual end point.
Should you book Spooky Savannah Haunted Pub Crawl?
Book it if you want a social night of Savannah stories, drinks, and walking, and you are comfortable with an informal format. At $33, it offers fair value when you want both a ghost tour and a bar crawl, especially with a strong guide such as Penny Dreadful, Hoodoo Joe, Hot Rod Rick, or Madame Redrum.
Skip it if your priority is a quiet, highly detailed history tour. The group can reach 30 people, bar lines can slow the evening, and the amount of ghost storytelling may vary. For the best chance at a relaxed experience, choose a weekday, avoid major party dates, wear good walking shoes, and arrive ready for an outdoor night rather than a seated pub event.
FAQ
How long does the Spooky Savannah Haunted Pub Crawl last?
The crawl lasts approximately 1 hour 45 minutes to 2 hours.
What time and where does the tour begin?
It begins at 7:30 p.m. at 17Hundred90 Inn and Restaurant, 307 East President Street, Savannah, Georgia.
Are drinks included in the $33 price?
No. The price includes the local guide and haunted pub crawl, but drinks at the bars and taverns are not included.
Is the tour suitable for anyone under 21?
No. The minimum age is 21.
Where does the tour end?
The tour ends at or near Colonial Park Cemetery. On some occasions, the ending point may be Chippewa Square.
Can I cancel for a full refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made within 24 hours are not refunded. If poor weather cancels the experience, you are offered another date or a full refund.
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